Oregon Trail Ii Walkthrough

CD Cover art,ReleaseFebruary 13, 1995Mode(s)Oregon Trail II is an released by in 1995. It was published. It is a revised version of the original.

It was redesigned with the help of American Studies PhD Wayne Studer. In contrast to the original version of the game, Oregon Trail II made an effort to include greater roles for women and racial minorities.In addition to the regular edition, released a 25th Anniversary Limited Edition Oregon Trail II Computer Game.

Oregon and the nation face unprecedented impacts from the COVID-19 outbreak. Events have been postponed, restaurants are offering takeout only, the medical community is working tirelessly and many of us are adjusting to the new norms of social distancing.

The CD-ROM came with an official strategy guide and certificate of authenticity, all packaged in a commemorative wooden storage box. Oregon Trail II gameplayOregon Trail II 's graphics are considerably more detailed than those in the original.

In addition, events such as diseases (including, and others), obstacles on the path, accidents while traveling, and even interactions with other groups in one's wagon train involve being directed to choose a course of action from a set of multiple choices.Gameplay When players start a new game, they can choose their name, occupation, level, date of travel, their starting point and destination, and type of wagon. Also, they may select how many others are with them in their wagon, along with their names and ages. After selecting an occupation, the player can select various skills. The player chooses skills with a 120-point limit. Automatic skills are free.

The more important the skill is, the more it costs. Each skill can make good events more likely to happen, and bad events less likely to happen. While some occupations have more money than others, the low income occupations get a greater final bonus, which proves crucial in getting a high score in the end of the game.

However, if the player settles at a destination other than the one they had selected at the start of the game, they will not receive a bonus, regardless of their chosen occupation.Oregon Trail II includes far more detail than the original. For instance, rafting down the is a much greater challenge than it was in the original game. Whenever an event (e.g. An accident or illness) happens, the game halts and the player must make a choice of action, so it is much more interactive than the previous version. Players are also able to talk with other settlers along the way and ask their advice.

At any point in the game, if the player dies, the game is over. This version also allows the player to choose between 21 years of travel (rather than 1 in the original) from 1840 to 1860.

Travel is much easier in later years, as there are more towns and along the way for resupply. The online guidebook resource alters its displayed help based upon the year of travel, but not with the target and trailhead ends chosen—hence to read the book, one needs to wade past pages of useless information applicable to sub-scenarios (such as alternate routes over a local regional stretch) one hasn't chosen.Outfitting the supplies and choosing the parties equipment of their journey becomes a possible point of player control leading to increased scoring chances. Additional supplies means adding weight to the player's wagon.

When the wagon's weight limit is reached, it is not possible to continue on the trail and some goods will have to be dumped. The game offers players an immense selection of supplies available for purchase. During the beginning of the game, package deals are available up to six months of provisions.

However, many perils in the game will cause many provisions to be lost or used for trade. One has the option of taking a computer generated 'package deal', ostensibly offered by the trailhead town's merchants. Or the player can shop the town and choose a custom strategy, quantities, tools and so forth—or take the package then shop or trade in addition to that.

One problem with the package is finding someone to trade for unwanted items for useful ones. Conversely, some assets are only available by the package (e.g. Chains, anvils, plows) or by trading—though many of those can be purchased from merchants or blacksmiths farther down the trails.

If a player decides to buy supplies without the package, the player may buy chains or anvils from Westport,. Main article: The Oregon Trail 5th Edition: Adventures Along the Oregon Trail(Riverdeep, Inc., LLC)(Riverdeep, Inc., LLC)(Selectsoft Publishing),Release2001-04-01 (Riverdeep, Inc.)2005? (Selectsoft)Mode(s)The Oregon Trail 5th Edition: Adventures Along the Oregon Trail is a 2001 video game, and the sequel to.Gameplay A game design is based on Oregon Trail II, but adds various new features to the game. The plant gathering feature was carried over from editions 3 and 4. The 'Wild Fruits and Vegetables' event from Oregon Trail II is removed.

This feature involves identifying which plants are edible and which are poisonous. (Incidentally, the option to 'go look for edible plants' whenever someone is diagnosed with was kept.) The player can also go fishing. Updated graphics have been provided for river crossings. There are also added cinematics which follow the fictional journey of the three Montgomery children: Parker, Cassie, and Jimmy, who leave Independence accompanied by an African-American trailblazer named Captain Jed Freedman to search for the children's father in Oregon.

Various points of the children's story are triggered when the player reaches a certain destination on the trail, which ranges from dangerous experiences (Jimmy is bitten by a snake) to campfire scenes in which Captain Jed would tell a story that reflects other historically accurate incidents (e.g. The, the, and the ). The conversation pictures are no longer animated. The soundtrack of Oregon Trail II has also been removed, replaced with a single repeating audio loop.Marketing As part of the 25th anniversary of Oregon Trail, an online version called Oregon Trail Online was produced. References.

Contents.Professions There are three difficulty settings:. Banker ($1600). Carpenter ($800, 2× points).

Farmer ($400, 3× points)There are no differences other than the starting money and the points bonus at the end of the game. The farmer is by far the best choice for a high score. Try a run through the game with banker, first, to get the hang of it.

It may seem tough, and doing well as a farmer might seem impossible. But it isn't! With the proper strategy, random events should be your only problem and they should not keep you from at least making it to the end of the game.When to start? It's better to leave too early than too late, because if you do leave too early you can burn time (at the cost of resources, though). If you leave too late, you'll have to face winter, although it should not be a problem unless you leave in July.

If you're going to do a lot of hunting, or travel at a slow pace often, leave in May; otherwise, leave in June.Buying stuff Of course, what you buy depends on your profession. If you're a banker, you can start with such luxuries as:. 9 yoke (18 oxen). 2000 pounds of food.

20 sets of clothes. 3 of each spare partAs you can see, if you want a really easy game choose the banker.

How many boxes of bullets you take is up to you (but you really won't need more than 20 to start with), but because you're rich, you don't need to hunt. You can just buy more food at the forts along the way. It'll be more expensive then, of course, so replenish your supplies early and often.On the other end of the spectrum is the farmer. If you want top points, which you probably do if you're playing a farmer, you'll want something more like:. 3 yoke (6 oxen). No food (hunt for it instead).

15 sets of clothes. 20 boxes of bullets.

2 of each spare partThis leaves you with $30, which you can use for ferries or to buy more supplies in case you need them. The rationale behind hunting is that one box of bullets is 20 bullets for $2.00 (at the start of the game), so each bullet costs 10 cents, and every bullet has the potential to bag up to 100 pounds of food, so hunting is far more economical.You can change this arrangement around a little, but you definitely need at least 3 yoke, 10 sets of clothes, and 2 of each spare part.And we're off! This walkthrough focuses on the farmer with the supplies covered above. The Banker and Carpenter play similarly, although supplies referred to below may not be part of your default supplies.Set your pace to 'grueling' and your food consumption to 'bare bones' before leaving Independence. Then after you leave, hit Return before you actually move.

If you bought supplies similar to the above you've started with little to no food. Hunt until you get 2000 pounds of food, which is the maximum your wagon can carry. This will probably take a little over a month in game time. When hunting, do not bother shooting small game like rabbits; they're not worth the price in points.

Even though you have 2000 pounds of food, keep going at grueling/bare bones until your health starts to really suffer. You want to have about 2000 pounds at the end, too, and you don't want to spend too many bullets in between. If you shoot a buffalo (or later in the game, a bear), don't fire another bullet; you have enough food. Same if you shoot two deer. Medal of honor rising sun pc. You can never carry more than 100 pounds of food back to the wagon, so further bullets will be wasted. If you waste too many bullets, they will add up and subtract from your score.When you reach the Kansas River Crossing, check the water level.

If it's 2.5 feet deep or less, it should be safe to ford the river. Otherwise, you can either float the wagon or take a ferry. If you float the wagon and something goes wrong you can just reset the game (since you're near the beginning), but you might not want to since to spent so much time hunting. If so, go ahead with the ferry, bearing in mind it will deduct a point from your final score (two points for carpenter, three points for farmer), as $5.00 is one point.At the Big Blue River Crossing, you cannot take a ferry. You must ford, float, or wait for conditions to improve. As before, ford when the water level is 2.5 or less. This may well be the last time you can safely ford a river!You can safely ignore all forts and other landmarks (but you may want to buy supplies at a fort if something goes wrong), other than rivers which must be passed.

So you will pass by Fort Kearney and Chimney Rock. Fort Laramie is special because it marks the point where you flip the disk to the other side.

After Laramie, your progress will be slower, as well, and you will no longer find any buffalo, but you'll find bear instead.Continue through Independence Rock to South Pass, where you have the option of going to a fort or to a different landmark. In these situations, the other landmark is preferred because the fort is out of the way, unless of course you need to buy supplies. Therefore, you will continue to the different landmark, in this case, the Green River. If you don't like the thought of crossing another hazardous river, go ahead to the fort; you should be able to take a ferry here, and you would be wise to do so. At the Snake River, hire an Indian guide in exchange for clothes. Pass Fort Boise, then the Blue Mountains.

Walkthrough

Again you'll have a divided trail; head to The Dalles. There, take the river and play the easy minigame and you will arrive in Oregon!